viernes, 31 de octubre de 2008
lunes, 13 de octubre de 2008
Creating terrain map objects por KatsBits
http://www.katsbits.com/htm/tutorials/blender_video_tutorial_terrain.htm
En esta web puedes encontrar los tutoriales y los vídeos. En inglés.
Part 1 Creating the basic model mesh
Part 2 Applying materials
Part 3 Texturing and UVWmapping
Part 4 Creating 'smoothgroups'
Part 5 Further editing
Part 6 Finishing up
Part 7 Vertex Painting
Part 8 'Soften' low poly edges
Part 9 Adjusting UVW maps
Part 10 Triangulation
Part 11 Activating a materials VCol
Part 12 Applying Rot/Size
Part 13 Exporting to ASE
Part 14 Save as
En esta web puedes encontrar los tutoriales y los vídeos. En inglés.
Part 1 Creating the basic model mesh
Part 2 Applying materials
Part 3 Texturing and UVWmapping
Part 4 Creating 'smoothgroups'
Part 5 Further editing
Part 6 Finishing up
Part 7 Vertex Painting
Part 8 'Soften' low poly edges
Part 9 Adjusting UVW maps
Part 10 Triangulation
Part 11 Activating a materials VCol
Part 12 Applying Rot/Size
Part 13 Exporting to ASE
Part 14 Save as
Game Engine. Demo realizada por martini
Aspectos disponibles en la 2.48 para el Game Engine, como Soft Bodies, materiales GLSL en tiempo real, textura multicapas, mapas dinámicos de sombras, profundidad de campo, etc. Todo un avance!!!
Blender Game Engine: Bathroom demo from martini on Vimeo.
Blender Game Engine: Bathroom demo from martini on Vimeo.
Etiquetas:
profundidad de campo,
sofbodies,
video,
videojuego
lunes, 6 de octubre de 2008
Mejora en el Decimate por Daniel Genrich
Decimate modifier
Posted under Experimental, Other Coding Stuff
http://wxtools.com/wp/
Hello,
Since I made some research for some paper I stumbled about the decimate modifier in Blender. I tried the well known Stanford Bunny as a test object. It tturned out to fail almost completely and I looked for other libraries. Take a look at qslim, a nice GPL/LGPL (Blender Open Source compatible license) application.
After I integrated the library into Blender, it was time to compare the results: Decimating a 70k object down to 100 faces.
Well the results are pretty clear, aren’t they?
Avances en las Volumétricas por Raúl Fernández
video with the BLI_turbulence function advected with trilinear interpolation, soon I´ll finish tricubic interpolation for smothed renderings And the anouncement is that I will make a last release of this line of development with some things fixed plus smoke and fire for those impatients for the job of Matt Ebb and Daniel Genrich. This release will be also for make publically my last code that although not get integrated could be usefull to someone some day.
miércoles, 1 de octubre de 2008
Curso de Blender por Carlos González Morcillo
El curso es totalmente ONLINE, realizándose tutorías y seguimiento personalizado de cada alumno. Mediante las herramientas de la plataforma de e-learning se atenderán las dudas que puedan surgir en el seguimiento de los materiales didácticos y se evaluarán los ejercicios y prácticas propuestas.
Para ver más detalles visitar la web:
http://ceslcam.com/cursos/blender/
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